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PostSubject: The Amazon Ultimate Information.   Wed Aug 11, 2010 11:31 am

Amazon


Amazons are the most flexible warriors in the world of Diablo II; masters of ranged attack with the bow and javelin, but also skilled melee fighters with spears, and possessed of numerous helpful magics as well.

Contents

* 1 Stats and Figures
* 2 Background
* 3 Introduction
* 4 Javelin & Spear
* 5 Passive & Magic
* 6 Bow & Crossbow
* 7 History
* 8 Traits and Abilities

Stats and Figures
Amazon Skills

* Bow & Crossbow
* Spear
* Passive and Magic

Starting Attributes Each Character Level Attribute Point Effect

* Strength: 20
* Dexterity: 25
* Vitality: 20
* Energy: 15

* Hit Points: 50
* Stamina: 84
* Mana: 15



* Life: +2
* Stamina: +1
* Mana: +1.5



* 1 Vitality point gives 3 Life
* 1 Vitality point gives 1 Stamina
* 1 Energy point gives 1.5 Mana

Background

This powerful woman warrior belongs to nomadic bands who roam the plains near the South Sea. The wandering of these groups often brings them into conflict with other peoples, so the Amazon is accustomed to fighting to defend her own. This lifestyle has made her fiercely independent and able to weather severe hardship and travel. While her skill with the bow rivals that of the Rogues, the Amazon is also adept in the use of spears and other throwing weapons, as well as in hand to hand combat. The Amazon is much sought after as a mercenary, in which type of service she will be loyal as long as her own ends are also served.
Introduction

Here is our female warrior, not to be confused as a beefed-up Rogue for as well as being much more effective with the bow she also has the potential to master the use of javelins, spears and just a tad of magic.

Her obvious strength lies in ranged attacks and as well as being able to fire a bow or throw a javelin she can enhance these attacks by way of imbuing the weapons with various magical effects such as poison, cold and lightning. There are also skills which will improve her overall proficiency in their uses, for instance, 'Penetrate' and 'Pierce' in her Passive & Magic tree will increase her % chance to hit and ability to strike more than one monster with an arrow or javelin. She has six Passive skills at her disposal and all of them are quite useful to most Amazon builds.

The Amazon begins equipped with a stack of javelins. There are many types of javelins that you'll find later in the game, with more damaging ones that require more strength and dexterity to equip, and have various max allowed per stack. Check out the Amazon specific items page in our Items Database for full information.

The Amazon can use her starting equipment to stab or throw, or switch to a bow as soon as she finds one of those. She's good with spears also, a decent early spear find and a point in Jab will make for smooth sailing through Act One at the very least, though you'll need to work to keep enough mana early on.
Javelin & Spear

All the skills in this tree work with javelins, either throwing them or using them for melee. When using spears, only the melee skills will work, since spears can not be thrown. All of the elemental type attacks in this tree are lightning or poison, there are no fire or cold attacks in this tree.

Javelins:
There are many types of javelins to be found or purchased in Diablo II, but none are ever magical, unique, rare, or Set items. Just low quality, normal, and superior. In the expansion throwing weapons are much improved, and there are magical and rare javelins, as well as two (as of v1.11b) unique Amazon javelins, Titan's Revenge and Thunderstroke. Javelins can be used for melee, but they are intended to be thrown, and will always do higher damage as a projectile (with the exception of the Hyperion Javelin and Balrog Spear in the expansion, which have a higher max damage when used in melee - they have a higher average damage when thrown, however). In addition there are various skills that only work with thrown javelins. The melee spear skills work with javelins or spears.

Javelins aren't a bad melee weapon; they have a quick attack rate when used with Jab, and all have a range of 3, better than a lot of one-handed melee weapons. You should use a shield with your javelin, check the various Amazon strategy guides for equipment appraisals.

Spears:
All spears are two-handed, meaning you can never use a shield with one. Though spears have a slow attack speed for most characters, Amazons aren't too bad with them, especially with Jab and Fend adding to your attack rate. Spearazons are much less popular (and powerful, as of v1.11b) than Bowazons or Javazons, but can be very strong through Nightmare, and are still viable and fun to play in Hell. One annoying aspect of spears, including the Amazon class-specific types, is their generally low durability, so get used to needing repairs pretty regularly. Also, beware the Fend bug - when using the skill Fend, if something triggers your amazon's dodge/avoid/evade skills, all Fend attacks after that will miss, but you will continue the Fend until the attack completes.

Bear in mind that her passive skills in the aptly-named 'Passive & Magic' tree will further benefit the chosen skills in this tree.

As of v1.11b, the fastest way to kill a single target for a Javazon or Spearazon is to use Jab, combined with a large amount of crushing blow, to bring the enemy's hit points down by a percentage with each strike, or use the Charged Strike skill to hit with multiple charged bolts, for a large amount of damage per bolt. This is a dangerous thing to attempt, however, since it means you will be in melee range while you bring them down.

Damage bonuses are something to consider with javelins, or the Amazon class-specific spears. Regular javelins add .75% damage per point of each stat, while Amazon class-specific javelins and spears add 80% from strength, and 50% from dex. Most other melee weapons are 1% damage per point of strength, with no damage bonus from dex at all. This means that you can add bonus damage by adding both to your Spearazons strength or dexterity, but each individual stat point will add less damage than you'll get with a normal spear, such as a Pike or Lance. Dexterity is more useful to add than strength, generally speaking, since it increases your Attack Rating, Defense, and blocking, while strength just boosts damage (and helps you meet item requirements).

Javelin & Spear's tree in detail.
Passive & Magic

This tree was originally called 'Healing, Movement and Repair' but as the skills changed, Blizzard changed the name to better reflect the collection of skills and spells in it.

There are six passive skills in this tree, most of which are highly-recommended for nearly every type of Amazon play. The three defensive skills, Dodge, Avoid, and Evade are all great for being hit less often, and are especially useful to Bowazons, as they have no shield to help with blocking attacks. For dealing damage, Critical Strike {Clvl 1} and Penetrate {Clvl 18} are both very useful for all types of Amazons, adding to damage and accuracy, and Pierce {Clvl 30} is essential to boost for any projectile-launching Amazon, whether javelins or arrows/bolts are the projectiles of choice.

Although the Necromancer rules the summoning and control areas of the game, the Amazon possesses two minion skills as well. Decoy {Clvl 24} and Valkyrie {Clvl 30}. Both will take some heat off the Amazon, but only Valkyrie can inflict damage on her foes, and is mobile and longer-lasting.

Most of the skills in this tree have "diminishing returns", which means they increase quickly with the first few points you put in, and then add much less bonus at higher and higher levels. Despite this, some of them are still well worth multiple points, since with some skills adding just another percent or two is very useful.

Passive & Magic tree in detail.
Bow & Crossbow

Bow is the weapon of choice for Rogue players from Diablo I, and there are a lot more options and techniques to using a bow in Diablo II than there were in Diablo. Long gone are the days of shooting nothing but a steady stream of normal arrows, in Diablo II there are ten bow skills to boost your attacks, which are also assisted by several skills from the Passive and Magic skill tree. There are also a number of types of bows and crossbows in Diablo II, all of them with varying damage, firing rates, and strength/dexterity requirements. See the Bows and Crossbows pages in our Items Database for full info.

Prior to v1.04, all bows were bugged, and the damage from any sort of +%damage modifier, such as Kings, Merciless, etc did not work. A 10-50 gothic bow with +100% damage would list as 20-100, but would actually do 11-51. Since this problem has been fixed, Bowazons have become a lot more effective, and they are among the best characters in D2X.

All bow skills require some mana to use, (Two exceptions, Magic Arrow at Slvl 13+ is free and Guided Arrow at Slvl 33+.) which makes some sort of mana steal equipment mandatory for any successful Bowazon. At lower levels it's usually hard to keep enough mana, but as your bow damage goes up, boosted by better bows and more points in dexterity, you'll find it easier to steal enough mana to keep up a steady attack of bow skills, rather than having to alternate normal attacks with the more damaging bow skills. When using a low damage bow, or shooting monsters that have very few hit points, it's actually more beneficial to have +mana per kill bonuses than mana leech.

Though two of the early skills, "Magic" and "Multi-shot" Arrow allow (as well as Strafe later on), help on arrow economy, one by creating an arrow from mana and the other by splitting one arrow into many, this isn't a real benefit since there is seldom a shortage of arrows, and in any event they are cheap and plentiful to purchase from an NPC in any act.

Bear in mind that her passive skills in the aptly-named 'Passive & Magic' tree will further benefit the chosen skills in this tree, as will two other, non-passive skills: "Decoy", which creates an immobile decoy, and "Valkyrie", which creates an ally, a minion much like the Necromancer's, to fight for you or just distract monsters, giving you free shots at them.

Socketed bows can be very useful at early levels, especially with chipped or flawed gems adding elemental damage, or poison. They aren't the super low level weapon they were in D2C anymore, since Clvl requirements have been added to gems in D2X, but early on you can probably do a lot better with a bow that has 2 or 3 chipped topaz or rubies or emeralds than with any other bow you'll find at that point.

Bow & Crossbow tree in detail.
History

The Amazons are women warriors who hail from a group of islands in the Twin seas, near the border of the Great Ocean. Only the permanently snow-covered peak of Mount Karcheus breaks the expanses of lush forests on the islands.

The Amazons are a relatively isolated culture. Adapting over the centuries to their tropical milleu, they have built magnificent cities in the forest canopy. These cities are an architectural phenomenon and a source of great pride to the Amazons. They do not follow the teachings of the Zakarum, but instead practice a polytheistic religion that adheres to the strict principles of Order. Their oracles long ago predicted the Dark Exile, and they have been preparing to combat it ever since. Amazons regard the destruction of the Three Prime Evils as their destiny, ushering in a new era when mortal men and women, no longer merely playthings for the beings of the Outer Realms, can at long last take their rightful place in the universe.

The Amazons are a seafaring people, one of the first to have made trade contact with both the kingdoms of the West and with Kejhistan in the East. Their prominence in the world's trade establishment has afforded their warriors the reputation they currently enjoy as cunning strategists and skilled combatants. Much sought after as mercenaries, they are expert soldiers and extremely loyal -- as long as the assignment does not conflict with their strict sense of ethics.

There pantheon of gods consists of a well-defined hierarchy, each member upholding some segment of the balance of Order. It is this strong sense of order that drives the Amazon people to achieve greatness in even the smallest of their endeavours. Their prime deity is Athulua, who with her consort, Kethryes, rules over the seasons and the weather. Under these goddesses are a wide assortment of lesser deities. Each responsible for his or her own sphere of influence among the Amazon people's daily life. The Amazons believe this pantheon is the remnant of the original inhabitants that settled the islands centuries ago. According to ancient records, they share the same name as these gods, although aspects of their personalities seem to have evolved over the centuries.

Traits and Abilities


The Amazon is more than competent in hand-to-hand combat. Training in the jungles of her native islands have shaped the Amazon's skill with the bow and missile weapons into one of unparalleled excellence. With the bow, her only rival are the Sisters of the Sightless Eye. But, unless her sisters in arm, the Amazon is also highly adept in the use of spears and other thrown weapons. The powers they possess are a combination of Prime magic, Holy magic and ingenious weapon construction.



Amazon Bow and Crossbow Skills


These skills modify the arrows or bolts fired in magical ways; splitting them into numerous shots, making them home in on a moving target, adding elemental damage, and so forth.

Bows vs Crossbows:
Bows fire more quickly than crossbows, but do less damage. Bows have always been much more popular (aside from the Guided Arrow bug and the Buriza during v1.09), chiefly since firing quickly is such a useful and fun talent, but it's possible to play successfully with a bow or crossbow. Bows are slightly more convenient since arrow quivers hold 350 arrows, while bolt quivers hold only 250 bolts.

Contents


* 1 Magic Arrow
* 2 Media
* 3 Reference
* 4 Media
* 5 Reference
* 6 Media
* 7 Reference
* 8 Media
* 9 Reference
* 10 Ice Arrow
* 11 Guided Arrow
* 12 Immolation Arrow
* 13 Strafe
* 14 Freezing Arrow
* 15 References

Magic Arrow

This is truly a magic arrow; fired without taking one from the quiver. It can therefore be fired when you are entirely out of arrows or bolts, and is helpful if you need to finish up a few last enemies before returning to town or scavenging for more ammo. There is also a bonus to attack rating and damage.

* Magic Arrow can not be used with any of the other skills in this tree.
* Since v1.09 this skill has enjoyed the added bonus of converting some % of physical damage to magical damage, thus making it useful against physical immune or resistant monsters.
o This damage is taken from the total shot damage, after bonuses from the bow, dexterity, charms, etc, are calculated.

Skill Level Progression [e]
Slvl Mana

Magic Dmg.

+AR

Slvl Mana

Magic Dmg.

+AR

Slvl Mana

Magic Dmg.

+AR

Slvl Mana

Magic Dmg.

+AR

1 1.5 1% 10% 6 0.8 6% 55% 11 0.2 11% 100% 16 -0.3 16% 145%
2 1.3 2% 19% 7 0.7 7% 64% 12 0.1 12% 109% 17 -0.5 17% 154%
3 1.2 3% 28% 8 0.6 8% 73% 13 0.0 13% 118% 18 -0.6 18% 163%
4 1.1 4% 37% 9 0.5 9% 82% 14 -0.1 14% 127% 19 -0.7 19% 172%
5 1.0 5% 46% 10 0.3 10% 91% 15 -0.2 15% 136% 20 -0.8 20% 181%





Fire damage is added to the regular physical damage of the arrow, along with an accuracy bonus. Exploding Arrow and Immolation Arrow add much more fire damage, and this skill was purely a prerequisite, until some improvements were added in v1.09.

* Since the v1.09 patch, Fire Arrow has worked somewhat like Magic Arrow, in that it converts a % of physical damage to fire damage. This damage is taken from the total shot damage, after bonuses from the bow, dexterity, charms, etc, are calculated.
o There is still physical damage, some % of it simply counts as fire. For example, with level 2 Fire Arrow and a 1000 damage arrow, 5%, or 50 points of damage would register as fire, while 95% or 950 points, registered as physical. The small fire damage bonus of this skill adds onto that.

Skill Level Progression [e]
Slvl Mana

Fire Dmg.

To Fire

+AR

Slvl Mana

Fire Dmg.

To Fire

+AR

Slvl Mana

Fire Dmg.

To Fire

+AR

Slvl Mana

Fire Dmg.

To Fire

+AR

1 3.0 1-4 3% 10% 6 3.6 11-14 13% 55% 11 4.2 24-27 23% 100% 16 4.8 39-42 33% 145%
2 3.1 3-6 5% 19% 7 3.7 13-16 15% 64% 12 4.3 27-30 25% 109% 17 5.0 45-49 35% 154%
3 3.2 5-8 7% 28% 8 3.8 15-18 17% 73% 13 4.5 30-33 27% 118% 18 5.1 51-56 37% 163%
4 3.3 7-10 9% 37% 9 4.0 18-21 19% 82% 14 4.6 33-36 29% 127% 19 5.2 57-63 39% 172%
5 3.5 9-12 11% 46% 10 4.1 21-24 21% 91% 15 4.7 36-39 31% 136% 20 5.3 63-70 41% 181%


Adds cold damage to a normal arrow shot. This skill will chill and slow monsters, and adds a bonus to accuracy as well.

* Since the v1.09 patch, Cold Arrow has worked like Fire Arrow, in that it converts a % of physical damage to cold damage. This damage is taken from the total shot damage, after bonuses from the bow, dexterity, charms, etc, are calculated.
o There is still physical damage, some % of it simply counts as cold. For example, with level 2 Cold Arrow and a 1000 damage arrow, 5%, or 50 points of damage would register as cold, while 95% or 950 points, registered as physical. The small cold damage bonus of this skill adds onto that as well.

Skill Level Progression [e]
Slvl Mana Cost

Cold Dmg

Dur secs.

Cold %

AR +X%

Slvl Mana Cost

Cold Dmg

Dur secs.

Cold %

AR +X%

Slvl Mana Cost

Cold Dmg

Dur secs.

Cold %

AR +X%

Slvl Mana Cost

Cold Dmg

Dur secs.

Cold %

AR +X%

1 3.5 3-4 4.0 3% 10% 6 4.1 13-14 10.0 13% 55% 11 4.7 24-25 16.0 23% 100% 16 5.3 37-38 22.0 33% 145%
2 3.6 5-6 5.2 5% 19% 7 4.2 15-16 11.2 15% 64% 12 4.8 27-28 17.2 25% 109% 17 5.5 41-42 23.2 35% 154%
3 3.7 7-8 6.4 7% 28% 8 4.3 17-18 12.4 17% 73% 13 5.0 29-30 18.4 27% 118% 18 5.6 45-47 24.4 37% 163%
4 3.8 9-10 7.6 9% 37% 9 4.5 19-20 13.6 19% 82% 14 5.1 32-33 19.6 29% 127% 19 5.7 49-51 25.6 39% 172%
5 4.0 11-12 8.8 11% 46% 10 4.6 22-23 14.8 21% 91% 15 5.2 34-35 20.8 31% 136% 20 5.8 53-56 26.8 41% 181%



Each fire arrow or bolt splits into multiple shots. This skill gives the largest potential damage in the skill tree, since each arrow can strike multiple targets, and so many can be fired so quickly.

* Each arrow does only 3/4 the usual attack damage.
* Only one arrow from each Multiple Shot can hit a given target; you can't get up close and fire 15 shots at once into the same enemy, so per shot/per target, this skill does the least damage of any skill in the tree. Its power comes from the ability to hit numerous enemies with each shot.
* The spread of the arrows is determined by how far from the Amazon the cursor is pointing when the skill is used. Aim next to the Amazon for a very wide spread. Aim near the edge of the screen for a tighter cluster.


Skill Level Progression [e]
Slvl Mana

Arrows

Damage

Slvl Mana

Arrows

Damage

Slvl Mana

Arrows

Damage

Slvl Mana

Arrows

Damage

1 4 2 -25% 6 9 7 -25% 11 14 12 -25% 16 19 17 -25%
2 5 3 -25% 7 10 8 -25% 12 15 13 -25% 17 20 18 -25%
3 6 4 -25% 8 11 9 -25% 13 16 14 -25% 18 21 19 -25%
4 7 5 -25% 9 12 10 -25% 14 17 15 -25% 19 22 20 -25%
5 8 6 -25% 10 13 11 -25% 15 18 16 -25% 20 23 21 -25%


Enchants arrows by adding explosive fire damage to them. The flame splashes enough to strike several monsters in a tight cluster, and there is an accuracy bonus as well.


Skill Level Progression [e]
Slvl Cost

Fire Dmg.

+AR

Slvl Cost

Fire Dmg.

+AR

Slvl Cost

Fire Dmg.

+AR

Slvl Cost

Fire Dmg.

+AR

1 5.0 2- 6 20% 6 7.5 27- 31 65% 11 10.0 58- 65 110% 16 12.5 93- 105 155%
2 5.5 7- 11 29% 7 8.0 32- 36 74% 12 10.5 65- 73 119% 17 13.0 102- 116 164%
3 6.0 12- 16 38% 8 8.5 37- 41 83% 13 11.0 72- 81 128% 18 13.5 111- 127 173%
4 6.5 17- 21 47% 9 9.0 44- 49 92% 14 11.5 79- 89 137% 19 14.0 120- 138 182%
5 7.0 22- 26 56% 10 9.5 51- 57 101% 15 12.0 86- 97 146% 20 14.5 129- 149 191%


Ice Arrow

Required Level: 18
Prerequisites: Cold Arrow
Synergies: Points in the following skills boost the effect of Ice Arrow.

* Cold Arrow: +8% Cold Damage Per Level
* Freezing Arrow: +5% Cold Length Per Level

Details: An upgrade to cold arrow, this skill freezes targets instead of just chilling them, and adds more cold damage and attack rating as well.

* This skill does not convert any of the physical damage to cold, and is therefore largely useless in comparison to Cold Arrow, since v1.09.
* Other players, bosses, and SuperUniques can not be frozen, and will be chilled instead.
* Freeze times are cut by 1/2 in Nightmare and 3/4 in Hell.

Skill Level Progression [e]
Slvl Mana

Cold Dmg.

Dur.

+AR

Slvl Mana

Cold Dmg.

Dur.

+AR

Slvl Mana

Cold Dmg.

Dur.

+AR

Slvl Mana

Cold Dmg.

Dur.

+AR

1 4.0 6-10 2.0 20% 6 5.2 36-40 3.0 65% 11 6.5 84-91 4.0 110% 16 7.7 144-156 5.0 155%
2 4.2 12-16 2.2 29% 7 5.5 42-46 3.2 74% 12 6.7 96-104 4.2 119% 17 8.0 162-175 5.2 164%
3 4.5 18-22 2.4 38% 8 5.7 48-52 3.4 83% 13 7.0 108-117 4.4 128% 18 8.2 180-194 5.4 173%
4 4.7 24-28 2.6 47% 9 6.0 60-65 3.6 92% 14 7.2 120-130 4.6 137% 19 8.5 198-213 5.6 182%
5 5.0 30-34 2.8 56% 10 6.2 72-78 3.8 101% 15 7.5 132-143 4.8 146% 20 8.7 216-232 5.8 191%

Lore:
The second of the prizes Karcheus bestows to a true warrior, this skill enables the Amazon to instil her arrows with the glacial force of a fierce blizzard. Enemies struck by this power not only feel the icy sting of the enchanted shaft, but also the force of a chilling Arctic wind that, mysteriously, they alone can feel.




Guided Arrow

Required Level: 18
Prerequisites: Magic Arrow, Cold Arrow, Multiple Shot
Synergies: None.
Details: Guided Arrows will seek a target, changing direction and pursuing an enemy well off the visible screen. This skill adds considerable damage at higher levels, and since it always hits (bypassing defense, though it can still be blocked) it can be the best choice to kill very high defense monsters, such as Diablo and Baal.

* If you do not target a monster directly, the Guided Arrows will seek the target nearest the cursor when you shoot.
* Prior to v1.09 this was the best single target arrow skill, since Piercing worked with it, and allowed each arrow to hit the same target multiple times. This was a bug and no longer functions.
* Guided arrows select a target based on the Amazon's line of sight. If a monster is behind a wall or other obstacle and could not be hit with a straight shot, the Guided Arrow will not acquire it, even if you aim to the side of the wall. (This sucks.)
* This skill is very handy to finish off running targets, such as leapers, teleporting bosses, or other players in PVP, since once locked on, you can continue firing at them even if they are well off your visible screen.

Skill Level Progression [e]
Slvl Mana Cost

+Damage

Slvl Mana Cost

+Damage

Slvl Mana Cost

+Damage

Slvl Mana Cost

+Damage

1 8 5% 6 6.7 30% 11 5.5 55% 16 4.2 80%
2 7.7 10% 7 6.5 35% 12 5.2 60% 17 4 85%
3 7.5 15% 8 6.2 40% 13 5 65% 18 3.7 90%
4 7.2 20% 9 6 45% 14 4.7 70% 19 3.5 95%
5 7 25% 10 5.7 50% 15 4.5 75% 20 3.2 —

Lore:
Hunting and fighting during the night and in the deepest darkness is a necessary skill to any daughter of the Amazon islands. Devoted disciples of Athulua can, with great difficulty and strict discipline, train themselves to fire their arrows at targets blindly, as if the hand of Athulua herself guided the arrows. As might be imagined, this is an art that the Sisters of the Sightless Eye have long envied and yet have never replicated.




Immolation Arrow

Casting Delay: 1 Second
Required Level: 24
Prerequisites: Magic Arrow, Fire Arrow, Multiple Shot, Exploding Arrow
Synergies: This skill is boosted by points in the following skills:

* Fire Arrow: +5% Average Fire Damage Per Second Per Level
* Exploding Arrow: +10% Average Fire Damage Per Level

Details: Adds fire damage and creates a small firewall upon impact, dealing additional fire damage to any monsters who stand in or pass through the flames.

* The fire damage isn't high enough to make this viable in Hell, or in larger games, but it can be a lot of fun playing solo.
* Pierce works very well with Immolation Arrow, especially in narrow hallways such as the Maggot Hive.
* With the casting delay, it's best to alternate some other arrow skill between Immolation Arrow shots. It can be paired nicely with Guided Arrow or Strafe, to help leech back enough mana.

Explosive Damage Duration: 3 Seconds
Skill Level Progression [e]
Slvl Mana

Expl. Dmg.

Fire DPS

+AR

Slvl Mana

Expl. Dmg.

Fire DPS

+AR

Slvl Mana

Expl. Dmg.

Fire DPS

+AR

Slvl Mana

Expl. Dmg.

Fire DPS

+AR

1 6.0 10-20 8-10 30% 6 8.5 60-70 37-39 75% 11 11.0 140-150 66-69 120% 16 13.5 240-250 96-98 165%
2 6.5 20-30 14-16 39% 7 9.0 70-80 43-45 84% 12 11.5 160-170 72-75 129% 17 14.0 270-280 101-104 174%
3 7.0 30-40 19-22 48% 8 9.5 80-90 49-51 93% 13 12.0 180-190 78-80 138% 18 14.5 300-310 107-110 183%
4 7.5 40-50 25-28 57% 9 10.0 100-110 55-57 102% 14 12.5 200-210 84-86 147% 19 15.0 330-340 113-116 192%
5 8.0 50-60 31-33 66% 10 10.5 120-130 60-63 111% 15 13.0 220-230 90-92 156% 20 15.5 360-370 119-121 201%

Lore:
Hefaetrus will sometimes bestow this ability to his greatest champions. These fire-instilled arrows burn with such a fierce intensity that the very earth surrounding where they impact ignites into flame. Although the fires last but a few moments, some say the effect is as if the pillars of the mighty Kingdom of Hefaetrus were reaching up through the ground to strike down the enemies who linger nearby.




Strafe

Required Level: 24
Prerequisites: Magic Arrow, Multiple Shot, Cold Arrow, Guided Arrow
Synergies: None.
Details: Strafe can turn the Amazon into a machine gun, allowing her to fire a stream of shots from a single arrow. Since the Guided Arrow/Pierce bug was fixed in v1.09, Strafe is the best single-target skill in most situations.

* Use Strafe on single targets, a few targets, or numerous monsters in a tight cluster. Each arrow does more damage than Multishot, and can hit multiple targets with Pierce.
* Post v1.09, high level Strafe fires all 10 arrows every time, regardless of how many targets are in range. This makes it very useful against the last few monsters in a given pack, especially if they are spread out so a single Multishot could not hit them all.
* Strafe benefits greatly from Increased Attack Speed. See tables and frame breaks for that here.
* While firing Strafe the Amazon can not move until all the arrows have been fired. This could be quite dangerous in earlier versions of D2, when 20 or more arrows could be fired, but now that the number is capped at 10 it's not such a consideration.

Mana Cost: 11
Damage: 3/4 Weapon Damage
Skill Level Progression [e]
Slvl Attacks

+Damage

Slvl Attacks

+Damage

Slvl Attacks

+Damage

Slvl Attacks

+Damage

1 5 5% 6 10 30% 11 10 55% 16 10 80%
2 6 10% 7 10 35% 12 10 60% 17 10 85%
3 7 15% 8 10 40% 13 10 65% 18 10 90%
4 8 20% 9 10 45% 14 10 70% 19 10 95%
5 9 25% 10 10 50% 15 10 75% 20 10 100%


Lore:
Once a warrior has attained this facility, she can fire a volley of arrows with amazing speed and precision, striking one target after another. Veteran mercenaries often tell a tale of a new recruit who was nearly struck down in battle because he was too distracted when first seeing an Amazon use this ability. Do not doubt his word, as he is probably referring to himself. Just smile and buy him another tankard of ale.




Freezing Arrow

Required Level: 30
Prerequisites: Cold Arrow, Ice Arrow
Synergies: None.
Details: Adds an explosive cold blast to a arrow or bolt, freezing the target and splashing several yards to the sides, potentially freezing adjacent enemies as well.

* The cold damage adds to the arrow's regular physical damage.
* This cold damage is not sufficient to quickly kill physical immunes late in the game. Fire Arrow and Cold Arrow are more effective for that with their ability to convert physical damage to elemental damage, if you have a big damage bow.
* Other players, bosses and SuperUniques can not be frozen, and will be chilled by this skill.
* Cold and frozen durations are 1/2 in Nightmare and 1/4 in Hell. Cold times stack from various items though, so with some charms and other mods Freezing Arrow can remain useful in Hell.

Duration: 2 Seconds
Radius: 3.3 Yards
Skill Level Progression [e]
Slvl Mana Cost

Cold Damage

AR +X%

Slvl Mana Cost

Cold Damage

AR +X%

Slvl Mana Cost

Cold Damage

AR +X%

Slvl Mana Cost

Cold Damage

AR +X%

1 9.0 40- 50 40% 6 11.5 90- 100 85% 11 14.0 155- 165 130% 16 16.5 230- 240 175%
2 9.5 50- 60 49% 7 12.0 100- 110 94% 12 14.5 170- 180 139% 17 17.0 250- 260 184%
3 10.0 60- 70 58% 8 12.5 110- 120 103% 13 15.0 185- 195 148% 18 17.5 270- 280 193%
4 10.5 70- 80 67% 9 13.0 125- 135 112% 14 15.5 200- 210 157% 19 18.0 290- 300 202%
5 11.0 80- 90 76% 10 13.5 140- 150 121% 15 16.0 215- 225 166% 20 18.5 310- 320 211%

Lore:

The greatest of the powers attained by those dedicated to Karcheus is the skill to imbue their arrows with the freezing power of a devastating avalanche. Enemies within the impact of a freezing arrow are frozen in their tracks and feel crushing pain, as if a mass of magical ice had toppled onto them.




Amazon Javelin and Spear Skills



The Amazon's Javelin and Spear skills cover a variety of melee and ranged attacks, adding damage, elemental attacks, speed, and more to the character's combat repertoire.

All of the skills in this tree require a javelin or spear equipped. None of them can be used with other types of weapons, not even the melee attacks, much to the chagrin of various sword-wielding variants.


Contents
[hide]

* 1 Jab
* 2 Power Strike
* 3 Poison Javelin
* 4 Impale
* 5 Lightning Bolt
* 6 Charged Strike
* 7 Plague Javelin
* 8 Fend
* 9 Lightning Strike
* 10 Lightning Fury
* 11 References

Jab

Required Level: 1
Prerequisites: None
Synergies: None
Details: Jab is a rapid triple attack to the same monster. The low mana cost and high accuracy of this make it a very useful melee skill. It works well with spears or javelins. Even with the initial damage penalty it's still quite a bit better than a plain attack for the speed bonus. Lots of points in Jab are not recommended unless it will be your main skill, since the damage increases are so low per point.

* In early versions of the game, weapon speed was ignored with this skill, and it was devastating early on with any pike. Weapon speed is now factored in and a fast weapon is essential.

Skill Level Progression [e]
Slvl Mana

+AR

+Damage

Slvl Mana

+AR

+Damage

Slvl Mana

+AR

+Damage

Slvl Mana

+AR

+Damage

1 2.0 10% -15% 6 3.2 55% 0% 11 4.5 100% 15% 16 5.7 145% 30%
2 2.2 19% -12% 7 3.5 64% 3% 12 4.7 109% 18% 17 6.0 154% 33%
3 2.5 28% -9% 8 3.7 73% 6% 13 5.0 118% 21% 18 6.2 163% 36%
4 2.7 37% -6% 9 4.0 82% 9% 14 5.2 127% 24% 19 6.5 172% 39%
5 3.0 46% -3% 10 4.2 91% 12% 15 5.5 136% 27% 20 6.7 181% 42%


Lore:

Hunting in the dense rain forests of the Isles Amazon Islands is fraught with many obstacles. Confining overgrowth and fierce indigenous animals conspire to make combat difficult, if not impossible. Early in training, Amazon spear-women must learn to overcome these conditions. By honing their hunting techniques to the point where they are able to deliver many powerful spear thrusts in rapid succession, they learn to finish off one opponent before turning to slay another. The Jab is the most basic of the skills designed to accomplish this tactic.




Power Strike

Required Level: 6
Prerequisites: Jab
Requires: A spear or javelin equipped.
Synergies: Points in the following skills increase Power Strike's damage.

* Lightning Bolt: +10% Lightning Damage Per Level
* Charged Strike: +10% Lightning Damage Per Level
* Lightning Strike: +10% Lightning Damage Per Level
* Lightning Fury: +10% Lightning Damage Per Level

Details: Power Strike is a melee strike that deals big lightning damage to a single target. There is a considerably attack rating bonus as well.

* This skill was useless before v1.10. Now in v1.11 it's got potential thanks to all of the synergies, though most Spearazons prefer Charged Strike since it can damage multiple targets as well as kill a single monster.

Skill Level Progression [e]
Slvl Mana Cost

AR +X%

Slvl Mana Cost

AR +X%

Slvl Mana Cost

AR +X%

Slvl Mana Cost

AR +X%

1 2.0 20% 6 3.2 80% 11 4.5 140% 16 5.7 200%
2 2.2 32% 7 3.5 92% 12 4.7 152% 17 6.0 212%
3 2.5 44% 8 3.7 104% 13 5.0 164% 18 6.2 224%
4 2.7 56% 9 4.0 116% 14 5.2 176% 19 6.5 236%
5 3.0 68% 10 4.2 128% 15 5.5 188% 20 6.7 248%

Lore:
Zerae is the bride of Hefaetrus, and her dominion is vengeance and storms. If an Amazon warrior is on a mission to right a great wrong and has proven herself worthy, the goddess will empower her with the ability to add the electrical power of the mighty hurricanes of the Southern Seas to her stabbing spear attacks.




Poison Javelin

Casting Delay: 0.5 Seconds
Required Level: 6
Synergies:

* Plague Javelin: +12% Poison Damage Per Level

Prerequisites: None
Details: This skill turns a thrown javelin into a poison delivery system, dealing poison damage to the target and leaving a cloud of poisonous gas behind the javelin that will sicken monsters that walk through it.

* The high damage numbers are deceptive, since they work over such a long time that the damage per second is not at all impressive.

Skill Level Progression [e]
Slvl Mana

Poison Dmg.

Dur.

Slvl Mana

Poison Dmg.

Dur.

Slvl Mana

Poison Dmg.

Dur.

Slvl Mana

Poison Dmg.

Dur.

1 4.0 25- 37 8 6 5.2 196- 225 18 11 6.5 656- 732 28 16 7.7 1484- 1662 38
2 4.2 46- 62 10 7 5.5 250- 281 20 12 6.7 796- 890 30 17 8.0 1750- 1953 40
3 4.5 75- 93 12 8 5.7 309- 343 22 13 7.0 950- 1062 32 18 8.2 2034- 2264 42
4 4.7 109- 131 14 9 6.0 412- 459 24 14 7.2 1115- 1248 34 19 8.5 2337- 2595 44
5 5.0 150- 175 16 10 6.2 528- 589 26 15 7.5 1293- 1448 36 20 8.7 2659- 2946 46

Lore:
Amazon healers have long since ascertained the potent toxicity of their native flora. Any Amazon warrior devoted to this study is able to recognize particularly lethal strains of plant life, even while travelling in foreign lands. This knowledge allows her to create weapons from particularly virulent woods.




Impale

Required Level: 12
Prerequisites: Jab
Synergies: None.
Details: Impale is a single-hit melee attack with very high damage and attack rating bonuses. On the downside, it is a very slow strike, can be interrupted, and causes huge durability loss to the weapon.
Mana Cost 3
Skill Level Progression [e]
Slvl Attack Mod

Durability

Damage +X%

Slvl Attack Mod

Durability

Damage +X%

Slvl Attack Mod

Durability

Damage +X%

Slvl Attack Mod

Durability

Damage +X%

1 100% 46% 300% 6 225% 34% 425% 11 350% 29% 550% 16 475% 26% 675%
2 125% 42% 325% 7 250% 33% 450% 12 375% 29% 575% 17 500% 26% 700%
3 150% 40% 350% 8 275% 32% 475% 13 400% 28% 600% 18 525% 26% 725%
4 175% 37% 375% 9 300% 31% 500% 14 425% 27% 625% 19 550% 26% 750%
5 200% 35% 400% 10 325% 30% 525% 15 450% 27% 650% 20 575% 25% 775%

Lore:
Although deftness and superior hand-eye coordination are the hallmarks of the Amazon warrior, they are also well known for the ferocity of their attacks. An experienced warrior is able to focus her fury and deliver blows so powerful that they have been known to shatter their weapon in the process.




Lightning Bolt

Required Level: 12
Prerequisites: Poison Javelin
Synergies: Points in these skills boost the damage of Lightning Bolt:

* Power Strike: +3% Lightning Damage Per Level
* Charged Strike: +3% Lightning Damage Per Level
* Lightning Strike: +3% Lightning Damage Per Level
* Lightning Fury: +3% Lightning Damage Per Level

Details: This throwing skill turns a javelin into a sizzling bolt of lightning.

* This skill initially added a bit of lightning damage to the usual javelin damage. It's since been modified, and now converts 100% of physical damage to lightning damage, plus the listed lightning damage. It can be useful to deal with physical immune monsters.

Skill Level Progression [e]
Slvl Mana Cost

Lightning Damage

Slvl Mana Cost

Lightning Damage

Slvl Mana Cost

Lightning Damage

Slvl Mana Cost

Lightning Damage

1 6.0 1- 40 6 7.2 1- 100 11 8.5 1- 178 16 9.7 1- 268
2 6.2 1- 52 7 7.5 1- 112 12 8.7 1- 196 17 10.0 1- 296
3 6.5 1- 64 8 7.7 1- 124 13 9.0 1- 214 18 10.2 1- 324
4 6.7 1- 76 9 8.0 1- 142 14 9.2 1- 232 19 10.5 1- 352
5 7.0 1- 88 10 8.2 1- 160 15 9.5 1- 250 20 10.7 1- 380

Lore:
If an Amazon warrior has proven herself worthy, the goddess Zerae can empower her with the ability to strike down enemies by hurling javelins charged with power as if she had snatched lighting from the heavens.




Charged Strike

Required Level: 18
Prerequisites: Jab, Poison Javelin, Power Strike, Lightning Bolt
Synergies: Points in the following skills add substantially to Charged Strike's damage.

* Power Strike: +10% Lightning Damage Per Level
* Lightning Bolt: +10% Lightning Damage Per Level
* Lightning Strike: +10% Lightning Damage Per Level
* Lightning Fury: +10% Lightning Damage Per Level

Details: A melee attack that sends out Charged Bolts. This skill is deceptively powerful, just like the Sorceress' Charged Bolt skill, since while the damage of each bolt isn't much, the skill sends out a tremendous number of them at higher levels. (Many more than the description would lead you to believe.)
Skill Level Progression [e]
Slvl Mana Cost

Damage

Bolts

Slvl Mana Cost

Damage

Bolts

Slvl Mana Cost

Damage

Bolts

Slvl Mana Cost

Damage

Bolts

1 4.0 1- 30 3 6 5.2 1- 90 4 11 6.5 1- 162 5 16 7.7 1- 242 6
2 4.2 1- 42 3 7 5.5 1- 102 4 12 6.7 1- 178 5 17 8.0 1- 262 6
3 4.5 1- 54 3 8 5.7 1- 114 4 13 7.0 1- 194 5 18 8.2 1- 282 6
4 4.7 1- 66 3 9 6.0 1- 130 4 14 7.2 1- 210 5 19 8.5 1- 302 6
5 5.0 1- 78 4 10 6.2 1- 146 5 15 7.5 1- 226 6 20 8.7 1- 322 7


Lore:
An Amazon devoted to the path of Zerae will be able to harness the forces of vengeance and storms. During Rites of Vengeance, Zerae will confer to the Amazon attacks that unleash a wild burst of electrical energy, striking down nearby enemies. A grizzled veteran of the Time of Troubles once said: "Spear-women walking the 'Path of Zerae' are best given wide berth, for they can be as violent and indiscriminate as the storms on the Twin Seas".




Plague Javelin

Casting Delay: 4 Seconds
Required Level: 18
Prerequisites: Poison Javelin, Lightning Bolt
Synergies:

* Poison Javelin: +10% Poison Damage Per Level

Details: Plague Javelin adds poison damage to thrown javelins. The projectile leaves a trail of poison gas behind it, and successful hits create a huge exploding cloud of smoke that will poison every monster that moves through it.

* An awesomely fun skill to use when playing solo, especially on crowds; the poison damage isn't sufficient to kill quickly in larger games.

Skill Level Progression [e]
Slvl Mana Cost

Dmg.

Poison Length

AR +X%

Slvl Mana Cost

Dmg.

Poison Length

AR +X%

Slvl Mana Cost

Dmg.

Poison Length

AR +X%

Slvl Mana Cost

Dmg.

Poison Length

AR +X%

1 7.0 23- 37 3.0 30% 6 9.5 156- 179 5.0 75% 11 12.0 481- 514 7.0 120% 16 14.5 1040- 1082 9.0 165%
2 7.5 42- 58 3.4 39% 7 10.0 194- 219 5.4 84% 12 13.0 578- 612 7.4 129% 17 15.0 1233- 1277 9.4 174%
3 8.0 65- 83 3.8 48% 8 10.5 235- 262 5.8 93% 13 13.0 682- 718 7.8 138% 18 15.5 1439- 1485 9.8 183%
4 8.5 91- 111 4.2 57% 9 11.0 310- 339 6.2 102% 14 13.0 794- 833 8.2 147% 19 16.0 1657- 1705 10.2 192%
5 9.0 122- 143 4.6 66% 10 11.5 391- 422 6.6 111% 15 14.0 913- 953 8.6 156% 20 16.5 1888- 1937 10.6 201%


Lore:
Practised and cunning warriors are able to incorporate poisonous vegetation into the organs of wildlife, creating highly infectious and deadly bladders that the Amazons affix to their javelins. These javelins strike a target and explode into noxious and putrescent clouds. Entire armies of creatures and of men have been slaughtered by the ingenious use of these biological agents. The choking cloud created by a plague javelin will incapacitate even the strongest foes.




Fend

Required Level: 24
Prerequisites: Jab, Impale
Synergies: None.

Details: Rapidly strikes several close targets.
Mana Cost 5
Skill Level Progression [e]
Slvl AR +X%

Damage +X%

Slvl AR +X%

Damage +X%

Slvl AR +X%

Damage +X%

Slvl AR +X%

Damage +X%

1 40% 70% 6 90% 120% 11 140% 170% 16 190% 220%
2 50% 80% 7 100% 130% 12 150% 180% 17 200% 230%
3 60% 90% 8 110% 140% 13 160% 190% 18 210% 240%
4 70% 100% 9 120% 150% 14 170% 200% 19 220% 250%
5 80% 110% 10 130% 160% 15 180% 210% 20 230% 260%


Lore:
Once an Amazon warrior has attained mastery over the spear, she can engage and destroy multiple enemies in close quarter battle. Many of those enemies will be lucky to be alive after the vicious onslaughts of these attacks have ended. Grand Mistress Celestia was able to demonstrate this ability to the Initiates of Athulua by striking down a dozen experienced warriors in the space of an arrow's flight.




Lightning Strike

Required Level: 30
Prerequisites: Jab, Poison Javelin, Power Strike, Lightning Bolt, Charged Strike
Synergies: Points in the following skills will boost the lightning damage of this skill.

* Power Strike: +8% Lightning Damage Per Level
* Lightning Bolt: +8% Lightning Damage Per Level
* Charged Strike: +8% Lightning Damage Per Level
* Lightning Fury: +8% Lightning Damage Per Level

Details: A melee attack that sends out a shot of Chain Lightning that can bounce back and forth between multiple targets.

* This skill is extremely powerful against mid-sized groups of monsters, but less useful against huge mobs. It's almost useless against single targets.

Mana Cost 9
Skill Level Progression [e]
Slvl Lightning Damage

Hits

Slvl Lightning Damage

Hits

Slvl Lightning Damage

Hits

Slvl Lightning Damage

Hits

1 1- 25 2 6 1- 75 7 11 1- 140 12 16 1- 215 17
2 1- 35 3 7 1- 85 8 12 1- 155 13 17 1- 235 18
3 1- 45 4 8 1- 95 9 13 1- 170 14 18 1- 255 19
4 1- 55 5 9 1- 110 10 14 1- 185 15 19 1- 275 20
5 1- 65 6 10 1- 125 11 15 1- 200 16 20 1- 295 21


Lore:
Through focus and intense devotion to Zerae, an experienced warrior can harness Zerae's gift of lighting to great effect. Such a warrior is able to call upon the Goddess' might to destroy her enemies, unleashing a bolt of lighting that arcs from foe to foe.




Lightning Fury

Required Level: 30
Prerequisites: Poison Javelin, Lightning Bolt, Plague Javelin
Synergies: Points in the following skills will boost the lightning damage of this skill:

* Power Strike: +1% Lightning Damage Per Level
* Lightning Bolt: +1% Lightning Damage Per Level
* Charged Strike: +1% Lightning Damage Per Level
* Lightning Strike: +1% Lightning Damage Per Level

Details: Lightning Fury enchants a thrown javelin to release multiple bolts of lightning, one at each monster in range, when the javelin strikes a monster. This is the most powerful skill in the entire game, when used against a large mob of monsters. The more targets in range, the stronger Lightning Fury is.

* Pierce works wonderfully with LF, since the spell will trigger each time it hits a target, or hits a solid object (such as a wall) after passing through a target. A very high level of Pierce is highly recommended for Javazons using this skill.
* A detailed description of how Lightning Fury works, including screenshots, can be seen in this strategy guide.

Skill Level Progression [e]
Slvl Mana Cost

Lightning Damage

Bolts

Slvl Mana Cost

Lightning Damage

Bolts

Slvl Mana Cost

Lightning Damage

Bolts

Slvl Mana Cost

Lightning Damage

Bolts

1 10.0 1- 40 2 6 12.5 1- 140 7 11 15.0 1- 270 12 16 17.5 1- 420 17
2 10.5 1- 60 3 7 13.0 1- 160 8 12 15.5 1- 300 13 17 18.0 1- 460 18
3 11.0 1- 80 4 8 13.5 1- 180 9 13 16.0 1- 330 14 18 18.5 1- 500 19
4 11.5 1- 100 5 9 14.0 1- 210 10 14 16.5 1- 360 15 19 19.0 1- 540 20
5 12.0 1- 120 6 10 14.5 1- 240 11 15 17.0 1- 390 16 20 19.5 1- 580 21


Lore:
Possibly the most devastating, and certainly the most spectacular, of all the techniques learned by an Amazon warrior is Lightning Fury. The High Priestess of Zerae will teach select Amazons the secret of focusing the power of the goddess, consecrating a javelin to become the ultimate weapon of vengeance. The energy contained within the javelin is so powerful that its electrical energy explodes from its stricken target, releasing bolts of lightning that strike down hapless foes nearby. Swift and powerful is the justice administered by an eminent Amazon.





Amazon Passive and Magic Skills
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Amazon Skills

* Bow & Crossbow
* Spear
* Passive and Magic

These skills are invaluable support abilities for Javazons, Spearazons, Bowazons, and every other build of the character. Boost damage, defense, accuracy, gain a magical tank, and more.


Contents
[hide]

* 1 Inner Sight
* 2 Critical Strike
* 3 Dodge
* 4 Slow Missiles
* 5 Avoid
* 6 Penetrate
* 7 Decoy
* 8 Evade
* 9 Valkyrie
* 10 Pierce
* 11 References

Inner Sight

Required Level: 1
Prerequisites: None
Synergies: None.
Details: A curse-like debuff skill that lowers the defense of all enemies within range.

* Monsters under this spell's effect glow with a sparkling white light that can be a helpful aid to spotting them in dark areas.
* The spell's radius goes out from the Amazon herself, not from the cursor. It can therefore not be targeted or cast on enemies at the edge of the screen.
* Rogue-type mercenaries (Act One) cast this skill at random intervals during battle.

Mana Cost: 5
Radius: 13.3 Yards
Skill Level Progression [e]
Slvl Duration

Enemy Defense

Slvl Duration

Enemy Defense

Slvl Duration

Enemy Defense

Slvl Duration

Enemy Defense

1 8 -40 6 28 -165 11 48 -350 16 68 -575
2 12 -65 7 32 -190 12 52 -395 17 72 -635
3 16 -90 8 36 -215 13 56 -440 18 76 -695
4 20 -115 9 40 -260 14 60 -485 19 80 -755
5 24 -140 10 44 -305 15 64 -530 20 84 -815

Lore:
The lush canopy of trees covering the Amazon homeland allows little sunlight to reach the ground. To better adapt to their environment, the Amazons have developed a technique whereby they can attune themselves to the life forces in the surrounding area and transfer these energies into a source of luminescence. This enables the Amazon and her companions to see her enemies in shadow and darkness.




Critical Strike

Required Level: 1
Prerequisites: None
Synergies: None.
Details: This extremely powerful skill gives a chance to deal a critical strike, doubling the physical damage of an attack with any sort of weapon. Loading up the points in this skill is almost mandatory for every Amazon build.

* Critical Strike does not boost elemental damage, such as from the various lightning spear skills, but it boosts the physical damage components of those skills, and the fire/cold bow skills as well.

Skill Level Progression [e]
Slvl Chance

Slvl Chance

Slvl Chance

Slvl Chance

1 16% 6 46% 11 58% 16 65%
2 25% 7 49% 12 59% 17 65%
3 32% 8 51% 13 61% 18 66%
4 38% 9 54% 14 62% 19 67%
5 42% 10 56% 15 63% 20 68%

Lore:
Among the arsenal of techniques employed by the Amazon warrior is her ability to study opponents carefully and detect any weaknesses. She can then use these deficiencies in her adversary to strike at precisely those areas that will cause the greatest injuries.




Dodge

Required Level: 6
Prerequisites: None
Synergies: None.
Details: Allows the Amazon to dodge melee attacks while standing still or attacking. This is a very powerful skill, especially for melee-fighting Amazons, who generally want at least 50% in it.

* The Dodge animation is nifty, but only displays when the attacking animation is not in effect. The skill works constantly; not just when you see the animation trigger.

Skill Level Progression [e]
Slvl Dodge Chance

Slvl Dodge Chance

Slvl Dodge Chance

Slvl Dodge Chance

1 18% 6 40% 11 49% 16 54%
2 24% 7 42% 12 50% 17 54%
3 29% 8 44% 13 51% 18 55%
4 34% 9 46% 14 52% 19 55%
5 37% 10 47% 15 52% 20 56%

Lore:
To anyone familiar with their natural agility, it should came as no surprise that the training regimen of an Amazon warrior includes exercises specifically designed to avoid potentially devastating blows in combat.




Slow Missiles

Required Level: 12
Prerequisites: Inner Sight
Synergies: None.
Details: A curse-like debuff skill that slows the missles of all monsters within the skill's range. This skill works like a curse; affecting the archers, mages, etc themselves. It does not slow down missiles in the air when it's cast; it just makes the cursed monsters shoot very slowly for the duration.

* Monsters under this spell's effect glow with a sparkling white light that can be a helpful aid to spotting them in dark areas.
* The spell's radius goes out from the Amazon herself, not from the cursor. It can therefore not be targeted or cast on enemies at the edge of the screen. This is tricky when you want to slow the shots of a Lightning Enchanted boss, since you may have to run closer to Slow it, then retreat to fire your arrows from a safe distance.
* Slow Missile does not affect the casting or firing speed of the Hydras cast by the High Council.
* Slowed Meteors from Dark Lords are quite amusing, since the casting animation works like normal, but the rocks don't fall for quite a while.
* Slow Missile can be quite effective in PVP, and funny as well. Spells like Frozen Orb and Blessed Hammer will move at a snail's pace, stacking up dozens of casts in essentially the same spot.

Mana Cost: 5
Radius: 13.3 Yards
Attacks Slowed By: 33%
Skill Level Progression [e]
Slvl Duration

Slvl Duration

Slvl Duration

Slvl Duration

1 12 6 42 11 72 16 102
2 18 7 48 12 78 17 108
3 24 8 54 13 84 18 114
4 30 9 60 14 90 19 120
5 36 10 66 15 96 20 126

Lore:
Through strict martial discipline and focus, an Amazon warrior can attune herself to her environment and the dangers around her, allowing her to react to these hazards with superhuman agility. One aspect of this ability is her knack for avoiding missile fire. Just as the Amazon must master the bow and javelin, she must also learn to defend herself from these same weapons. When an Amazon uses this ability, incoming projectiles appear to move slower than normal, enabling her to avoid them.




Avoid

Required Level: 12
Prerequisites: Dodge
Synergies: None.
Details: This skill allows the Amazon to avoid ranged attacks while standing still or attacking. It's less useful than Dodge since ranged attacks aren't as damaging, you're usually running when they come in (Avoid doesn't help when you're moving), and skillful use of Valkyrie, Decoy, and Slow Missiles should cut the danger of ranged attacks anyway.

* Avoid works against the charged bolts from a Lightning Enchanted monster. In earlier versions of the game LE bosses and Diablo's pink flamethrowing attack could create an Avoid-lock, where movement became impossible as the dodging animation repeated endlessly, but this was fixed in v1.09.
* Avoid can dodge Meteors, but the area effect fire damage the Meteor leaves will still hurt.

Skill Level Progression [e]
Slvl Dodge Chance

Slvl Dodge Chance

Slvl Dodge Chance

Slvl Dodge Chance

1 24% 6 48% 11 57% 16 63%
2 31% 7 50% 12 58% 17 63%
3 36% 8 52% 13 60% 18 64%
4 41% 9 54% 14 61% 19 64%
5 45% 10 55% 15 61% 20 65%

Lore:
This ability hones the natural defensive ability of an Amazon. If she stands still, she can predict incoming missile attacks and elude them before they reach her. Most Amazon people can do this if all of their thoughts to the task, but only a warrior trained in this skill can do this even whilst caught unaware.




Penetrate

Required Level: 18
Prerequisites: Critical Strike
Synergies: None.
Details: This skill passively boosts the Amazon's Attack Rating. The use of this skill varies by Amazon build. Some skills have huge AR bonuses, or function as "always hits" attacks, so don't need much Penetrate. Some Bowazons may not use Penetrate very much simply because their dexterity is so high they don't need it.

* Penetrate only adds half the AR bonus to melee attacks. The full bonus is applied to ranged attacks.

Skill Level Progression [e]
Slvl AR +X%

Slvl AR +X%

Slvl AR +X%

Slvl AR +X%

1 35% 6 85% 11 135% 16 185%
2 45% 7 95% 12 145% 17 195%
3 55% 8 105% 13 155% 18 205%
4 65% 9 115% 14 165% 19 215%
5 75% 10 125% 15 175% 20 225%

Lore:
The warriors of the Amazon Islands are legendary for their ability to strike their mark. Warriors with this skill are more likely to hit targets.




Decoy

Required Level: 24
Prerequisites: Inner Sight, Slow Missiles
Synergies: None.
Details: This skill creates an exact duplicate of the Amazon wherever the cursor points. It will draw the attention of any monster nearer the decoy than the Amazon (or Valkyrie).

* Only one Decoy can exist at once; casting a second will dispel the first.
* Decoys exactly mirror the Amazon who cast them. If she changes equipment, the Decoy will instantly change appearance as well.
* Decoy's hit points are based on the hit points of the Amazon who casts them. They last for the duration of the spell, or until their hit points are exhausted. They can not be healed.
* Decoys will take a step or seem to stumble if hit repeatedly. They will also sometimes trigger Dodge and Avoid.
* In earlier versions of the game, a Decoy's presence would allow the Amazon to fire an additional shot with Strafe. This is no longer the case post-v1.09.
* Decoys do not receive the Amazon's equipment stats; just her hit points.
o Decoys have no armor, but some resistance, by the following formula: Resistance = level * 4, capped at 85.

Skill Level Progression [e]
Slvl Duration

Life +X%

Slvl Duration

Life +X%

Slvl Duration

Life +X%

Slvl Duration

Life +X%

1 Mana 4.7 6 16.0 30 11 12.0 55 16 8.5 80
2 19.0 10 7 15.0 35 12 11.5 60 17 7.7 85
3 18.0 15 8 14.0 40 13 10.7 65 18 7.0 90
4 17.0 20 9 13.0 45 14 10.0 70 19 6.2 95
5 16.0 25 10 13.0 50 15 9.2 75 20 5.5 100

Lore:
Amazons derive another benefit while learning to fight in the rainforests of their homeland. They learn, through misdirection and deception, to fool attacking forces into thinking there is another Amazon nearby. This subterfuge causes enemies to waste time and energy hunting down false prey while the Amazon moves in for the kill.




Evade

Required Level: 24
Prerequisites: Dodge, Avoid
Synergies: None.
Details: This skill gives the Amazon a chance to avoid melee or ranged attacks while walking or running. (Dodge and Avoid only work while standing still or attacking; not at all while walking or running.)

* Evade is more useful for melee Amazons than ranged attackers, since melee fighters will often run up to monsters, or try to dodge incoming projectiles. It's generally less useful than Dodge or Avoid, though.
* Evade lock was a problem prior to v1.09, when Amazons would sometimes get stuck in the Evade animation and be unable to run away from a ranged attack. This was most often seen with Diablo's pink flamethrower attack. The bug was corrected in v1.09.

Skill Level Progression [e]
Slvl Dodge

Slvl Dodge

Slvl Dodge

Slvl Dodge

1 18% 6 40% 11 49% 16 54%
2 24% 7 42% 12 50% 17 54%
3 29% 8 44% 13 51% 18 55%
4 34% 9 46% 14 52% 19 55%
5 37% 10 47% 15 52% 20 56%

Lore:
A warrior skilled in Dodge and Avoid may eventually learn this additional ability. Once an Amazon has sharpened her defensive concentration to this level, she will eventually be able to dodge blows and other attacks while moving. This skill can also help keep the Amazon from harm as she moves out of the way of an exploding siege engine or avoids the wrath of an enraged Sorceress!




Valkyrie

Required Level: 30
Prerequisites: Inner Sight, Dodge, Slow Missiles, Avoid, Decoy, Evade
Synergies: Valkyries receive bonuses from points spent in the following skills:

* Decoy: +20% Life Per Level
* Penetrate: +40 Attack Rating Per Level
* Critical Strike
* Dodge
* Avoid
* Evade

Details: Valkyries are powerful magical tanks. They spawn with high defense and hit points, and can stand up to a tremendous amount of damage. Their attacks aren't generally very powerful, but in v1.11 they can kill weaker monsters, plus they spawn with random equipment that changes the colour of their armor. Some Valkyries can spawn with very useful mods, such as "% chance to cast Frost Nova" on armor, or or "% chance to cast Amplify Damage" on their spears, for instance.

* Valkyries regenerate health at a good rate. They can also be healed by NPCs in town, or the Paladin's prayer aura. Recasting is also an option, but their equipment will be rerolled randomly, and it's sometimes worth making an effort to preserve a Valkyrie with helpful modifiers.
* Valks receive the same benefit from the Dodge/Avoid/Evade skills as the Amazon. They never display the animation, but they will make the sound sometimes, and their stats are helped. More details below.

Skill Level Progression [e]
Slvl Mana Cost

Life

Dmg +X%

AR +X%

Def +X%

Slvl Mana Cost

Life

Dmg +X%

AR +X%

Def +X%

Slvl Mana Cost

Life

Dmg +X%

AR +X%

Def +X%

Slvl Mana Cost

Life

Dmg +X%

AR +X%

Def +X%

1 25 528 0% 40% 0% 6 30 968 125% 240% 50% 11 35 1408 250% 440% 100% 16 40 1848 375% 640% 150%
2 26 616 25% 80% 10% 7 31 1056 150% 280% 60% 12 36 1496 275% 480% 110% 17 41 1936 400% 680% 160%
3 27 704 50% 120% 20% 8 32 1144 175% 320% 70% 13 37 1584 300% 520% 120% 18 42 2024 425% 720% 170%
4 28 792 75% 160% 30% 9 32 1232 200% 360% 80% 14 38 1672 325% 560% 130% 19 43 2112 450% 760% 180%
5 29 880 100% 200% 40% 10 34 1320 225% 400% 90% 15 39 1760 350% 600% 140% 20 44 2200 475% 800% 190%


Hidden Valkyrie Stats Only found in v1.10+.

* Resistances: The Valkyries' resistances are equal to their level * 2, to a max of 85. So a level 10 Valkyrie will have +20 Resist All. Valkyries also get a hidden synergy bonus from Decoy, where every physical point in Decoy will add +2 Resist All. The whole formula comes out as = (Valkyrie level + Base Decoy Level ) * 2
* Magic Level: The equipment that a Valkyrie is spawned with is based on her Magic Level, i.e. the ilvl that her equipment is spawned with, therefore denoting which mods can be spawned. The Magic Level of any Valkyrie is equal to a base of 25 at level 1, and increases by 3 for each level.
* Dexterity: Valkyries receive a bonus of Dexterity of +12 per level. A level 12 Valkyrie will have 144 dexterity points. Valks gain bonuses of attack rating and defense much like any character, but this is not reflected in their skill description.
* Valkyrie Health = 440 * (1 + 0.2 * (Valkyrie level + Decoy Level - 1))

Lore:
When a warrior has proven her devotion to Athulua through her brave deeds and exceptional skill in battle, the Goddess shows her favour by granting a spiritual emissary to aid the Amazon. These emissaries of Athulua are called Valkyrie, and they are the spirits of the greatest heroes from the Amazon people. The power to summon a Valkyrie is the greatest honour that an Amazon warrior can receive. It is believed this gift is a sign that your place beside the Goddess is assured when you pass from this world-perhaps even as a Valkyrie.




Pierce

Required Level: 30
Prerequisites: Critical Strike, Penetrate
Synergies: None
Details: This skill gives the Amazon's projectiles, javelins, bolts, or arrows, a chance to pass through a target and continue on, possibly hitting a second (or third, or fourth) enemy. Each target takes the full damage of the attack, including all possible skill bonuses, elemental hits, etc.

* Pierce is most noticeable when monsters are in a tight cluster or a long row, such as in narrow hallways.
* Pierce pairs very well with Lightning Fury, but helps a lot on all of the bow skills (especially Strafe) and other ranged attacks as well.

Skill Level Progression [e]
Slvl Pierce Chance

Slvl Pierce Chance

Slvl Pierce Chance

Slvl Pierce Chance

1 23% 6 59% 11 73% 16 82%
2 34% 7 63% 12 75% 17 82%
3 42% 8 65% 13 77% 18 83%
4 49% 9 69% 14 79% 19 84%
5 55% 10 71% 15 80% 20 85%


Pierce's true power is revealed with a look at the odds of hitting multiple targets. More points don't make that big a difference in the odds of hitting two enemies, but the odds are compounded when figuring if a given shot will hit three or four or five enemies. This makes a huge difference when using a skill that triggers on each hit, such as Lightning Fury or Immolation Arrow.
Slvl /

Targets 10 12 14 16 18 20 25
1 71% 75% 79% 82% 83% 85% 90%
2 50% 56% 62% 67% 69% 75% 81%
3 36% 42% 49% 55% 57% 61% 73%
4 25% 32% 39% 45% 47% 52% 65%
5 18% 24% 31% 37% 39% 44% 59%

Lore:

After long hours of training, an Amazon warrior's bow arm can develop tremendous strength. With this strength, and some additional training, the Amazon is able to maximize the power of her bow, enabling her to penetrate multiple targets with a single arrow.


Enjoy.





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